From culture creators to hardware producers – at Match XR you get to experience the amazing solutions of various Finnish organizations working towards the future of Metaverse!
In 2022, Match XR’s focus point was in the Expo Area, where 61 interesting organizations showcased their latest solutions focusing on extended reality (XR), Web3, gaming, and everything in between and beyond.
Below is a list of all the exhibitors that showcased at the latest Match XR event, Match XR 2022. Read more about the companies and their solution/s by clicking on their icons.
The Façades project aims at developing the missing components for enabling AR-based real-estate listing and advertising in outdoor environments and finding the most suitable commercialization path. Technically, we will focus on AI-based outdoor 3D localization, including building façade detection, parsing and localization using the data collected from smartphones, e.g., video, GPS and motion data. With our inventions, it will become possible to precisely locate a property in a multistorey building (i.e., identifying the windows and balconies belonging to the property), and to automatically create insights into the property (e.g., orientation, illumination) and its surroundings (e.g., nearby services).
To evaluate our business ideas, we will follow the human-centered design process to create two mobile AR applications based on our inventions and will conduct pilot studies together with Finnish real-estate agents. These AR applications are expected to assist real-estate agents in creating digital listings and advertisements and home seekers in searching and viewing the properties of interest on the spot.
Turku University of Applied Sciences
Futuristic Interactive Technologies, a research group at Turku University of Applied Sciences, specialized in effectiveness studies of virtual safety training and the development of its own metaverse technology.
EMIL – European Media and Immersion Lab
EMIL – European Media and Immersion Lab promotes innovation and development of next-generation XR content, services and application. EMIL will give funding to third-party projects by opening two calls, one in December 2022 and one in May 2023. The funding amount of the 15 months projects will be between 250000-500000€.
EMIL is co-funded by Horizon Europe and coordinated by Aalto Studios (a unit of Aalto University. The project started in September 2022 and will end in February 2025.
Please find more information on EMIL’s website https://emil-xr.eu (which will open in the second half of November 2022) and make a proposal.
Deceptive Reality is a Cyberpunk VR Adventure. The VR game, developed by the Finnish Indie Studio Quarantine Studios, is coming to the Quest 2 and other VR devices.
ZOAN is a metaverse studio based in Helsinki, Finland. Since 2010, our vision has been to combine the latest technologies with high-quality 3D graphics. ZOAN is the home for Burst Live, a company changing the entertainment experiences virtually, and Cornerstone, the photorealistic Metaverse platform from the creators for the creators.
VRTrauma offers medical education and virtual trauma care to enhance learning to treat severely injured patients. We give the user an immersive experience of how to deal with life-threatening conditions. VRTrauma allows learning patient trauma care with a hands-on approach in a VR environment. Our solution allows for transferring know-how between countries and specialties. We offer scenarios based on real-life experiences.
Vreal ltd. has developed a technology that combines a digital version of a real space and a live expert giving a guided tour. The user can choose between following the guide or wandering around freely. It is a live stream, so everything is in real-time. A chat box is available during the tour in case of any questions.
Adding live interactions to the virtual tour gives the viewer a unique experience. The feature is highly dynamic, allowing museums and heritage sites to arrange multiple shows in different languages, themes, and narratives.
Rehaboo! makes Exercise Games, where player’s body is the game controller. We fight inactivity with fun, empowering, and measurable activation methods to get people moving in an easy and fun way!
Exercise with games on laptops or our game totem at facilities (or connect a mobile device to screen) and get active anywhere. Rehaboo! games are using cloud based AI for motion sensing.
Twinverse creates photorealistic 3D-models of existing sites using various scanning technologies. The models can be used for inspecting the site and changes in it or enhanced with content to provide e.g. a virtual training and planning environment and digital twins.
eDIH – European Digital Innovation Hubs
Information coming soon …
Web3 Builders is an educational/HR project, aiming to onboard newcomers from web2 to web3. Our goal is to provide education and recruitment help. Currently we are the biggest web3 event organizer in Finland and aiming to become a Nordic web3 hub.
“Create, explore and trade in the first-ever virtual world owned by its users.”
Sitra is an active fund for the future who studies, researches and brings together partners from different sectors in open-minded trials and reforms. Our future-oriented work is aimed at making Finland succeed as a pioneer of sustainable well-being.
Kansallisgalleria – the Finnish National Gallery
The Finnish National Gallery is Finland’s largest art museum organisation and a national cultural institution whose activities are governed by the National Gallery Act. It works to develop Finnish cultural heritage, to strengthen the national art collection, and makes art accessible to the public.
XR Design Degree
Metropolia University of Applied Sciences
XR Design is one of Metropolia UAS’s Bachelor’s Degree Programmes in Design. XR Design students study interactive AR and VR application design and production using 3D graphics and game engines.
Say moi to the Happy Finns, the world’s first collection of NFTs celebrating Finnish happiness. We’re not cheeriest nor the jolliest, but for the 5th year running, we are the happiest people on the planet. The Happy Finns are on a mission to bring happiness into the global conversation.
Sulava is leading the change in metaverse driven businesses by building visionary yet concrete solutions for leadership, customer, and employee experience. Sulava is the #1 Microsoft Partner in Finland.
Spatial8 is an ecosystem orchestrator of XR and other emerging technology companies from around the world. We’re dedicated to educating the market, improving business, and facilitating innovation.
Rayworks specializes in interactive 3D and VR/XR content production. We develop award-winning enterprise solutions and currently we’re working with our debut game.
Disior designs 3D image analytics software for clinicians to achieve better diagnosis and treatment planning. We combine engineering and R&D talent with medical and biotechnology professionals. Our team brings together decades of experience in creating world’s best simulation and modelling systems.
Obius is the first product from audiospace.io. It’s a wicked tool for anyone who’s into creating music and sound design.
Arilyn is the strategic Metaverse partner for trailblazing brands and revolutionary agencies.
Our focus is in virtual engagement and brand storytelling and we enable clients to thrive in extended reality.
XR4Europe is the European association representing the XR companies.
XR Presence provides a VR/XR platform and a wide range of functionalities to create company specific virtual reality solutions and experiences.
WRIGHT & CO
FUKUSHIMA – THE HOME THAT ONCE WAS
is virtual reality documentary, where you can visit the abandoned villages and towns inside the Exclusion Zone of the Fukushima Daiichi nuclear power plant accident. The viewer will also meet the former residents, who will share their stories and memories and guide the viewer through the empty streets and homes.
It is one of the first “open world” documentaries which combine realistic photogrammetry of locations and volumetric capture of people and the first to one where this is done at such high level as well as using branching and non-linear narratives.
We empower people and organizations to create content in VR. Would it be games or simulations, we get you up to speed. You can also use and buy our in-house VR Video Games and simulations.
Maker of only human-eye resolution headsets in the world.
Upknowledge is a digital training company focusing on VR training on industrial scale. We create large portfolios of Virtual Reality learning solutions for industrial product, installation, maintenance, and assembly training.
Established in professional training in 1999, we combine practical expertise with our Learning Engine VR training tools into a service that supports flexible evolution of VR from Teams/Zoom calls to on-demand self-study.
Our full service also covers other technical training needs such as F2F and virtual trainer-led training/labs, e-learning and training videos.
Turbiini Campus Incubator is operated by Metropolia University of Applied Sciences.
We help business ideas transform into teams, startups and growth companies. We are currently located in Helsinki Arabianranta and Myllypuro as well as in Vantaa Myyrmäki, focusing especially on supporting entrepreneurship in creative, technology, healthcare and well-being industries.
TEATIME RESEARCH LTD
Teatime Research is a Helsinki based company focusing on immersive technologies and virtual storytelling.
Ingeborg is a virtual reality game made for the National Museum of Finland. It takes you to Häme Castle during the 16th-century, where the player meets the forgotten warlord Ingeborg Åkesdotter Tott.
The game concept won the Embrace Impact Hack-Art-On event, which was organized in autumn 2021 by Aalto Studios and Helsinki XR Center. The XR-focused hackathon was sponsored by Varjo, MAGICS and the National Museum of Finland. The winning concept was created by Alma Hoque, Pauliina Lahti, Isra Rab and Lotta Veromaa.
Legendary Habbo, one of the first, if not first, metaverse in the world! 22 years behind and at least the same number of years ahead, the Habbo team will migrate to Web3. The new journey started with a release of a genesis collection of 11,600 Habbo Avatars in the fall of 2021 and continues with a launch of a new NFT-based hotel in 2023. To promote fellowship – throughout the metaverse and games!
Enhancing hand tracking with a thumb mounted controller and hand interfaces.
Softability is a reliable partner for the implementation of all high-quality and user-friendly digital solutions. Our special strength is our ability to combine different areas of expertise as we implement value-added solutions for your company in the era of the industrial Internet. We are very familiar with both the special challenges associated with device-based programming and modern, scalable cloud services.
SEETRUE TECHNOLOGIES OY
We build the world’s most-advanced robust eye-tracking solutions. Our clients come from XR industries, eye health and vision care, industrial and medical applications.
Port 6 brings the sense of touch to AR interaction by detecting natural touch-centric movement. Our wrist-based product is used to control everyday AR operating systems discreetly and comfortably. Come sense the future!
Add value to physical locations by displaying virtual content in augmented reality. Content like educational 3D objects in classrooms, engaging 3D stories of cultural heritage in streets, or quickly accessible 3D guidance in work environments.
MeKiwi is an XR development house from Northern Europe’s technology hub Oulu, Finland. Our solutions focus on turn-key XR (AR/VR/MR) applications for business clients. XR trainings, simulations, games as well as mobile AR product demonstrations, marketing experiences, event invitations and AR guides supported with 360 material are all in the area of MeKiwi’s expertise.
We also develop and publish VR games such as Cave Digger through our parent company VRKiwi.
LEMON CHIHUAHUA – STUNT TRACK BUILDER
A physic-simulation game about building your own over-the-top stunt tracks with realistic toy-car physics. Build the stunt tracks of your dream, all in VR.
Disrupting the Regtech space in Aviation and Maritime using XR as our backbone.
Founded by a syndicate of serial entrepreneurs, Initial Capital is a global investor in early-stage to seed technology companies with a spotlight on games, consumer services, and technology enablers.
Based out of London and Silicon Valley, our mission is to back the next generation of exceptional innovations with hidden gems and unique insights, and then proudly champion the people behind them.
This close-knit, collaborative partnership is defined by our deep respect for the entrepreneur and the immeasurable conviction we offer in their building process towards an enduring, digital universe that promises to be the next frontier of gaming and technology.
With Immersal technology, you can create AR experiences that merge digital and physical realities for consumers, industrial use, ad campaigns, and more.
Helsinki BLOCKCHAIN CENTER
HBC represents the Blockchain work in HXRC (Helsinki XR Center) as a Center in residence.
Glue is a virtual collaboration platform for teams who need remote meetings to be as great as face-to-face meetings.
FLYAR AUGMENTED REALITY STUDIO OY
flyAR is a creative and platform-independent Augmented Reality Studio whose expertise is in creating custom tailored animated and interactive webAR-experiences, social filters and spatial augmentations. We augment reality with a smile!
Darades is about craftspersons and artisans, the creatives who design and build stunning products from jewellery to furniture to glasswork and more . In a time where technology is blazing a trail through manufacturing and reality, Darades is putting a human touch on the worlds of extended realities and the Metaverse.
We are building a platform that gives people the ability to design and customise the products that they put into our homes in collaboration with these artisans and craftspersons to create a truly unique and personal home in whatever reality you choose to exist in.
Wondering how virtual reality (VR) and augmented reality (AR) could best support your business in training, marketing or engineering?
We at CTRL Reality are a proud university spin-off using research-proven methods and the latest technology to help you with that question.
Train your employees, familiarize different environments, organize design meetings, enhance your marketing ideas, present your manufacturing capabilities or products – with augmented (AR) and virtual reality (VR) you can take your business to the next level.
Collaborate in realtime and design awesome 3D cinematic storytelling experiences.
We help our customer companies grow and succeed globally, develop solutions for the future and renew their business operations boldly. We promote collaboration between companies and research groups, so that new endeavors can develop into international business ecosystems. We are developing Finland into the most attractive and competitive innovation environment and the most enticing investment and travel destination in the world.
Birth of a Bird
Birth of a Bird is an interactive musical experience. In it, the user is transported into the middle of the composition. They can hear the sounds moving around them. They can touch the sounds, hold them in their hand, bring them to their ear to hear new details, or bring them together to create new duets, changing the whole mood of the piece. Birth of a Bird allows us to experience music the way that wasn’t possible before, so much so that it could be called a new art form.
PC VR detective noir game. Adventure game with full VR functionality and awesome graphics soon to be released on Steam. So this event would be good point to field test it.
Arvoitus: making the whole world playable!
Arvoitus was founded to encourage interest in reality, provide new outdoor entertainment opportunities, and make the world around us as exciting as video games!
Our product is an augmented reality mobile game that turns city buildings into intellectual minigames. The players of our game will train their brains, stay active, and rediscover their own cities.
ARVO – AUGMENTED REALITY VISION OCULAR
Wearable AR computer with a hands free human computer interaction model for environment scanning and rapid 3D content creation.
First real Heads-Up Display for drones!
Groundbreaking tool for professional drone pilots, AirHUD is the first real Heads-Up Display for drones pilots to help them perform at their best. AirHUD enables unprecedented situational awareness, efficient mission execution and split-second decisions on site at operation. Thanks to augmented reality, inspections, search & rescue operations and other missions in various environments are made safer, more efficient and more cost effective.
Create digital twins for virtual worlds – AI powered 3D content creation platform.
Ainak has developed the first ever on-site layout planner with our powerful Augmented Reality based mobile ecosystem. Our expertise lies in introduction of a collaborative, agile and lean process to efficiently capture measurements and 3D layouts, visualize and sketch solutions for existing indoor or outdoor spaces without needing any CAD expertise or 2D drawings. This allows anybody to do rapid modelling and prototyping of 3D layouts.
Metaverse Gallery of Finland. We designed and build a gallery in Decentraland for the National gallery of Finland to display Finnish art.
3D TALO FINLAND
VR-solutions that are a perfect fit for education and training purposes, to enhance your design workflow and to improve your communication.